Summary
Overview
Work History
Education
Skills
Timeline
Generic
Alexandr Stegantov

Alexandr Stegantov

Chisinau,MD

Summary

Passionate and results-driven Unity Developer with a strong background in full-cycle game development for PC and consoles (PS4, Nintendo Switch). Led seven projects, including two full-cycle titles as the sole developer.

Skilled in gameplay programming, performance optimization (ECS, Object Pooling, LOD, Occlusion Culling), and custom tool creation to streamline development workflows. Experienced with asset management using Addressables, Timeline-based animations, and platform-specific SDK integration.

Strong collaborator and problem-solver, comfortable working closely with designers and mentoring junior developers. Adept at balancing technical excellence with engaging gameplay experiences. Looking for new challenges to apply advanced Unity techniques and push projects to the next level.

Overview

3
3
years of professional experience

Work History

Unity Developer

Chetrusca Softworks SRL
Chisinau, Moldova
05.2025 - Current
  • Gameplay development — implemented core mechanics, physics interactions, UI logic, and custom animations
  • Production pipeline — worked from prototyping to release-ready builds, with a focus on clean and maintainable code
  • Optimization — profiling, object pooling, performance tuning for low-end and console targets
  • Asset Management — set up and used Addressables for optimized asset loading and memory management
  • SDK integration — worked with Nintendo Switch and PS4 SDKs, handled platform-specific builds and features
  • Version Control — daily use of Git, collaborative development with multiple branches
  • Team workflow — actively participated in code reviews, tech discussions, and feature planning
  • Timeline & Animation System — created cinematic sequences and in-game events using Timeline and Playable API

Unity Developer

Midnight Works
Chisinau
06.2024 - Current
  • Led full-cycle development of multiple gaming projects, including gameplay mechanics, UI, AI, and performance optimization.
  • Improved performance by +10-30 FPS using ECS, Object Pooling, LOD, and Occlusion Culling.
  • Ported games to PC and PS4, adapting input systems, optimizing assets, and rewriting save/load systems for efficiency.
  • Developed custom Unity Editor tools, including an LOD auto-generation tool and texture compression tool, streamlining game asset management.
  • Mentored junior developers, conducted code reviews, and prepared technical assessments for new candidates.
  • Ensured project deadlines were met while maintaining high-quality, maintainable code.

Unity Developer

NDA Company
12.2023 - 04.2024
  • Designed and implemented gameplay mechanics and UI components, improving responsiveness and player experience.
  • Applied best coding practices in C# and Unity, enhancing code maintainability.
  • Integrated physics-based interactions and custom animations for dynamic gameplay elements.
  • Optimized scene performance and asset loading using LOD and Object Pooling, reducing memory usage.
  • Fixed critical bugs, improved code readability, and collaborated in a team environment using GitFlow.
  • Contributed to AI development using NavMesh and FSM (Finite State Machines) for dynamic NPC behaviors.

Unity Game Developer (Freelance)

Upwork
Remote
01.2023 - 10.2023
  • • Developed and prototyped gameplay systems for PC, PS4, and Android games using Unity and C#.
    • Created custom UI, save/load systems, upgrade mechanics, and in-game economy systems.
    • Implemented physics-based interactions, animation controllers, and responsive controls.
    • Optimized game performance through Object Pooling, LOD, occlusion culling, and batching.
    • Ported existing PC games to PS4, ensuring compliance with Sony TRC (Technical Requirements Checklist).
    • Built AI behaviors using NavMesh, FSM, and decision trees for enemy and NPC logic.
    • Used Git/GitFlow for version control, collaborated with designers and testers.
    • Delivered polished builds and assisted in publishing preparation for console release.

Education

Bachelor's degree -

Technical University of Moldova
07.2025

Courses - Learn To Create An Online Multiplayer Game In Unity

Udemy
07.2025

Courses - Ultimate Unity Overview (70+ Tools and Features Explained!)

Udemy
03.2025

Java Backend Developer -

Hyperskill
04.2024

Skills

  • Unity Development (PC, Console)
  • C# Programming & Best Practices
  • Game Optimization (ECS, Addressables, LOD, Object Pooling)
  • Custom Unity Tools (Editor Scripting, Automation)
  • Performance Profiling & Debugging
  • Version Control (Git, GitHub, GitLab)
  • UI/UX Implementation (Responsive Design, Animations)
  • AI Development (GOAP, Finite State Machines, Behavior Trees)
  • Multiplayer (Photon, Mirror, Netcode)
  • Agile Development (Scrum, Jira, Trello)
  • Mentorship & Code Reviews

Timeline

Unity Developer

Chetrusca Softworks SRL
05.2025 - Current

Unity Developer

Midnight Works
06.2024 - Current

Unity Developer

NDA Company
12.2023 - 04.2024

Unity Game Developer (Freelance)

Upwork
01.2023 - 10.2023

Bachelor's degree -

Technical University of Moldova

Courses - Learn To Create An Online Multiplayer Game In Unity

Udemy

Courses - Ultimate Unity Overview (70+ Tools and Features Explained!)

Udemy

Java Backend Developer -

Hyperskill
Alexandr Stegantov