Passionate and results-driven Unity Developer with a strong background in full-cycle game development for PC and consoles (PS4, Nintendo Switch). Led seven projects, including two full-cycle titles as the sole developer.
Skilled in gameplay programming, performance optimization (ECS, Object Pooling, LOD, Occlusion Culling), and custom tool creation to streamline development workflows. Experienced with asset management using Addressables, Timeline-based animations, and platform-specific SDK integration.
Strong collaborator and problem-solver, comfortable working closely with designers and mentoring junior developers. Adept at balancing technical excellence with engaging gameplay experiences. Looking for new challenges to apply advanced Unity techniques and push projects to the next level.