Summary
Overview
Work History
Education
Skills
Websites
Languages
Telegram
Timeline
Generic
NICOLAI POSMAC

NICOLAI POSMAC

Chisinau,CU

Summary

More than five years of programming

3 years of experience with various custom in-house game engines as Engine/Render(C++) developer

3 years of Unity/C# Game Development for mobile platforms

Knowledge of Golang and Javascript languages, Sql(Postgres) and NoSql(redis, MongO) db`s, macOs and linux mint experience

Overview

7
7
years of professional experience

Work History

Render Developer

Toadman Interactive
08.2024 - 01.2025
  • Render system technical improvement for custom game engines
  • GPU/CPU optimizations
  • Platform support
  • Testing and bug fixing
  • Experience with a variety of in-house game engines of different genres
  • Experience with different graphics APIs and gaming platforms
  • Working with different old and modern rendering techniques
  • Debugged complex software issues, leading to a more stable product release.
  • Worked closely with clients to gather requirements and translate them into technical specifications for implementation.
  • Participated in regular code reviews, ensuring high-quality standards were consistently met across all development efforts.

Render Developer

Dragons Lake
11.2022 - 08.2023
  • Stack used: C++ 17, DX11/HLSL, WinApi
  • Worked on the development of the render engine
  • It supports the next main features: PBR, IBL, deferred and forward rendering, shadows, post-processing, decal system, particle system, and GPU particles
  • Secondary features: pixel-perfect ray-mesh intersection, transformation system, material system, batching, instanced drawing, model loading, texture loading/saving
  • Implemented CPU raytracer which can render sphere primitives and any other meshes
  • Shadows and lighting were also implemented

C++ Developer

Refraction Games
08.2022 - 10.2022
  • Stack used: C++ 17, OpenGL/GLSL, Vulkan/GLSL
  • Development of game engine (logging system, event system, layers, renderer)
  • Development of raytracer (raytracing algorithms, lighting, shading, reflection, refraction, image generation)
  • Development of rasterizer (primitive drawing, perspective projection, culling, hidden face removal, shading, texturing)

Unity Developer

SmartSpell
07.2021 - 10.2022
  • Maintaining and developing main company project (Cars Arena, 30+ millions downloads)
  • Code review & technical support
  • Refactoring and improving project architecture
  • Development of core and meta gameplay
  • SDK integration and their improvement (Joystick, DoTween, UniTasks, Firebase Analytics, Facebook, MaxSDK, Behaviour Tree)
  • Developed a remote configs system and A/B testing (inside company project)

Unity Developer

GeekonGames
05.2020 - 06.2021
  • Game logic, game mechanics programming (meta and core gameplay) and shaders writing

HVAC Expertize in CAD tools

Arhimago
08.2017 - 02.2020
  • Design of heating, ventilation and air conditioning systems for enterprises, houses, commercial malls, internal and partially external systems of heat and cooling supply of public, residential, cultural buildings and institutions
  • Drawing up estimations for the further purchase of equipment and work, drawing up the necessary documentation for further use in the workflow

Education

Bachelor degree -

TUM
01.2020

Skills

  • Go 18
  • Unix systems (linux mint)
  • Sql (postgres) and nosql (redis, MongoDB)
  • C 11/14/17
  • Linear algebra and matrix calculus
  • Vulkan
  • Unity Networking
  • C#/Unity
  • DirectX 9/11/12
  • OpenGL 13

Languages

English
Romanian
Russian

Telegram

@GIDROXIMETILZEFIR

Timeline

Render Developer

Toadman Interactive
08.2024 - 01.2025

Render Developer

Dragons Lake
11.2022 - 08.2023

C++ Developer

Refraction Games
08.2022 - 10.2022

Unity Developer

SmartSpell
07.2021 - 10.2022

Unity Developer

GeekonGames
05.2020 - 06.2021

HVAC Expertize in CAD tools

Arhimago
08.2017 - 02.2020

Bachelor degree -

TUM
NICOLAI POSMAC